Hammer Slammer
A downloadable game
11/11/2025: Making this Public because why not. What are you gonna do, steal 6 hours of amateur work in Godot and Blender?
- Press "R" to reset (in case of stuck. Otherwise, just die and you'll go back to a checkpoint)
- WASD moves, space jumps
- Hold left click to charge your swing - it takes around 1.5 seconds to fill your BONK meter.
- Release left click (when aiming at a surface within range) to blast yourself away from the point of impact.
This is a very basic demo for Hammer Slammer (working title), a game that started because of my desire to reproduce the "laser jump" I loved so much as a kid playing Nexuiz (now Xonotic). The "Laser" was, bizarrely, a projectile weapon that dealt almost no damage, moved so fast it didn't require any leading, and imparted a very high force within its tiny blast radius. That meant that the only real way to use it was to shoot directly at your feet for an off-brand rocket jump. It really had no place being a gun, so I changed it to a hammer.
Movement is Warsow-like here. Air friction is super low and air acceleration is non-negligible, so you can bunnyhop to gain speed. Movement does NOT have the Quake vector addition goof, so you can't actually airstrafe, strafejump or circlejump.
| Published | 10 days ago |
| Status | In development |
| Author | Jergling |
| Genre | Racing |

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