Plant Hell
Populate the purple goal area with cannon flowers!
Arrow keys : Rotate plant heads
Space : Disperse Seeds
R : Restart
My submission for Trijam #324. Godot was open for at least 8 hours, but most of it was external learning and experimenting.
I started using Godot this week and thought a jam would force me to find the next thing I needed to learn. In this case, "the next thing" turned out to be about 3 hours of research into signals, exports, and types. There isn't much game here, but I learned a lot about hierarchy and getting around the problems of object-oriented signaling by using singletons/autoloads.
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designdoc.pdf 3.6 MB
Development log
- Design Doc18 days ago
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After some seed shootings the game broke : (
But I liked the idea a lot.